

Through Memory Miner, Yiou wishes to express the paradox between the past represented as immutable and the narrative of past as malleable. The player’s accumulative experience of the collective narrative of capsulated memories is unique to oneself. The game progresses as the player runs closer to the center and watches more memory clips. The game is an interactive sequence of hallucinatory Earth memories in a psychedelic narrative that the player experiences in VR. As the player runs, the player encounters vignettes of Earth’s memory from numerous interactive screen capsules distributed along the labyrinthine ramp. Like the Gold Rushers, Maximo, the Memory Miner, embarks on a journey into the storage center where the only road is a twisting spiral magnetic ramp leading from the periphery to the center of the sphere.


Although the creator’ memory database is the same throughout, since each player’s motion and choices are individually determined, every Maximo’s journey is different and what they see remain unpredictable and unrepeatable. Humans gathered as much memory as they could to be stored in the direction-less memory labyrinth, and memory appears as hallucination. Contextualized in the short science fiction by the authors, Noah’s ARK of Memory (2020), in the age of neo-human, memory can be outsourced and stored in an interstellar substance. Memory Miner is a sci-fi first-person VR adventure game in which the post-apocalyptic descendent of Earth humans named Maximo explores the space station whose creator stored their memories in screen capsules, and the player experiences the vignettes of Earth memories, reliving the hopes and pains of Maximo’s ancestors, while constructing their autobiographical reflection of humankind. Exhibited at “Unbounded: Transmedia Storytelling MIT, 2019-2021” by MIT Transmedia Storytelling Initiative and MIT Center of Advanced Virtuality Physical Exhibition: Wiesner Art Gallery Time: October 18 – NovemVirtual Exhibition:
